At the start of the game, everyone should build a solid economic groundwork. In order to do this, the 18 resource fields (of the village overview) must be upgraded. There are four types of fields: woodlands, clay pits, iron mines, and wheat fields. If you click on one of these fields, you will get more information and the ability to upgrade the field.
As the game progresses, the buildings in the village become important. In order to build a new building, click on a green diamond. You will get a list of the buildings which are currently available to you.
Some buildings can only be built later as they require other buildings as prerequisites.
The architects of the village live in the main building. The higher the level, the faster other buildings will be built or upgraded.
Tribal advantages:
Romans: A building and a resource field can be built or upgraded simultaneously.
Costs and build time at level 1:
70 |
40 |
60 |
20 |
2 |
0:33:20
Prerequisites:
none
The resources lumber, clay, and iron are stored in the warehouse. The higher the level, the larger the resource storage capacity. At level 20, additional warehouses can be built.
Costs and build time at level 1:
130 |
160 |
90 |
40 |
1 |
0:33:20
Prerequisites:
Main Building level 1
The wheat from wheat fields is stored in the granary. The higher the level, the larger the storage capacity. At level 20, additional granaries can be built.
Costs and build time at level 1:
80 |
100 |
70 |
20 |
1 |
0:26:40
Prerequisites:
Main Building level 1
In the event of an attack on your village, a portion of the resources in the warehouse can be hidden in the cranny. These resources can not be taken by the attackers. At level 1, 100 of each type of resource is protected from raids. At level 10, additional crannies can be built.
Tribal advantages:
Gauls: The cranny is twice its normal capacity
Teutons: Enemy crannies protect only 66% their normal capacity
Costs and build time at level 1:
40 |
50 |
30 |
10 |
0 |
0:12:30
Prerequisites:
none
In order to join an alliance, you need an embassy. At level 3 you can found an alliance. Every level of the embassy increases the membership capacity by three.
Costs and build time at level 1:
180 |
130 |
150 |
80 |
3 |
0:33:20
Prerequisites:
Main Building level 1
At the rally point you can give your troops orders and see the origins of incoming troops. The rally point can only be built at the location near the center of the village. The higher its level, the more targets are available to choose from during catapult attacks.
Costs and build time at level 1:
110 |
160 |
90 |
70 |
1 |
0:33:20
Prerequisites:
none
Resources can be sent and traded from the marketplace. Every building level increases the number of available merchants, each of whom can carry a specific number of resources.
Tribal characteristics:
Romans: Merchants carry 500 resources.
Speed: 16 fields/hour.
Teutons: Merchants carry 1000 resources. 12 fields/hour.
Gauls: Merchants carry 750 resources. 24 fields/hour.
Costs and build time at level 1:
80 |
70 |
120 |
70 |
4 |
0:30:00
Prerequisites:
Main Building level 3, Warehouse level 1, Granary level 1
All infantry units are trained in the barracks. The higher the level of the barracks, the faster these troops are trained.
Costs and build time at level 1:
210 |
140 |
260 |
120 |
4 |
0:33:20
Prerequisites:
Rally Point level 1, Main Building level 3
All cavalry units are trained in the stable. The higher the level, the faster these troops are trained.
Costs and build time at level 1:
260 |
140 |
220 |
100 |
5 |
0:36:40
Prerequisites:
Blacksmith level 3, Academy level 5
Siege weapons such as catapults and rams are produced in the siege workshop. The higher the level, the faster the units are produced.
Costs and build time at level 1:
460 |
510 |
600 |
320 |
3 |
0:50:00
Prerequisites:
Academy level 10, Main Building level 5
New troop types can be researched in the academy.
Costs and build time at level 1:
220 |
160 |
90 |
40 |
4 |
0:33:20
Prerequisites:
Barracks level 3, Main Building level 3
In the blacksmith, your units' attack power can be increased.
Costs and build time at level 1:
170 |
200 |
380 |
130 |
4 |
0:33:20
Prerequisites:
Main Building level 3, Academy level 3
Your soldiers' armor is improved in the forges of the armory. The higher the level, the further your units' armor can be upgraded.
Costs and build time at level 1:
130 |
210 |
410 |
130 |
4 |
0:33:20
Prerequisites:
Main Building level 3, Academy level 1
The palace can only be built in one village, which automatically gets capital village protection. The capital village can never be conquered, however if the player has 3 or more villages the capital may be destroyed.
At level 10, 15, and 20 either 3 settlers or an administrator (Senator, Chieftain, Chief) can be trained.
Costs and build time at level 1:
550 |
800 |
750 |
250 |
1 |
1:23:20
Prerequisites:
Embassy level 1, Main Building level 5, Residence
The residence is a small palace that the king lives in while he visits. As long as there is a residence or palace in the village, the village cannot be conquered. To conquer the village, the residence or palace must first be destoyed by catapults.
At levels 10 and 20, either 3 settlers or an administrator (Senator, Chieftain, Chief) can be trained.
Costs and build time at level 1:
580 |
460 |
350 |
180 |
1 |
0:33:20
Prerequisites:
Main Building level 5, Palace
The trade carts of your merchants can be improved at the Trade Office. The higher its level, the larger your merchants' carrying capacity.
Every level increases the capacity by 10%. At level 20, each merchant can carry three times the normal amount.
Tribe advantage:
Romans: In Travian version 3.5 the Roman trade office increases the capacity by 20% per level.
Costs and build time at level 1:
1400 |
1330 |
1200 |
400 |
3 |
0:50:00
Prerequisites:
Marketplace level 20, Stable level 10
Your troops increase their stamina at the Tournament Square so that they are able to travel long distances faster.
Each level increases the speed of the units by 10% while they are further than 30 fields away. This building is not available on all servers.
Costs and build time at level 1:
1750 |
2250 |
1530 |
240 |
1 |
0:58:20
Prerequisites:
Rally Point level 15
A detailed build tree is available in the Links.