There are three tribes in Travian: Romans, Gauls, and Teutons. Each tribe has its own special advantages and disadvantages. The unit types are also substantially different between tribes. Because of these tribal traits, it is important to choose your tribe wisely at the beginning of the game so that you have one which fits your play style.

RomanBecause of its high level of social and technological development the Romans are masters at building and its coordination. Also, their troops are part of the elite in Travian. They are very balanced and useful in attacking and defending.

To guarantee this variety the Roman troops are trained for a very long time and their training is expensive. Their infantry is a living legend, but their defense against enemy cavalry isn't as good as that of the other tribes. The amount of resources a Roman merchant is able to carry is very low.

Because they are weak at the beginning of the game, they are a bad choice for beginners.


The Roman Troops
  Attack power Defense against infantry Defense against cavalry Wood Clay Iron Wheat Speed
Legionnaire 40 35 50 120 100 150 30 6
Praetorian 30 65 35 100 130 160 70 5
Imperian 70 40 25 150 160 210 80 7
Equites Legati 0 20 10 140 160 20 40 16
Equites Imperatoris 120 65 50 550 440 320 100 14
Equites Caesaris 180 80 105 550 640 800 180 10
Ram 60 30 75 900 360 500 70 4
Fire Catapult 75 60 10 950 1350 600 90 3
Senator 50 40 30 30750 27200 45000 37500 4
Settler 0 80 80 5800 5300 7200 5500 5

Special Features
  • Simultaneous construction of resource fields and buildings
  • Higher defense bonus from city wall
  • Merchants can carry 500 resources (speed: 16 fields/hour)
  • Extremely powerful infantry, mediocre cavalry,
  • Training is long and expensive.

GallierThe Gauls are the most peaceful of all three tribes in Travian. Their troops are trained for an excellent defense, but their ability to attack can still compete with the other two tribes. The Gauls are born riders and their horses are famous for their speed. This means that their riders can hit the enemy exactly where they can cause the most damage and swiftly take care of them.

This tribe is very easy to defend, but an aggressive tactic is possible too. This gives you the opportunity to develop into any possible strategic direction (defensive or aggressive, lone wolf or reliable helper, merchant or plunderer, infantry or cavalry, settler or conqueror), but you need a bit of experience and talent.

For beginners and those players who don't know exactly what they want to play, the Gauls are the ideal choice.


The Gallic Troops
  Attack power Defense against infantry Defense against cavalry Wood Clay Iron Wheat Speed
Phalanx 15 40 50 100 130 55 30 7
Swordsman 65 35 20 140 150 185 60 6
Pathfinder 0 20 10 170 150 20 40 17
Theutates Thunder 90 25 40 350 450 230 60 19
Druidrider 45 115 55 360 330 280 120 16
Haeduan 140 50 165 500 620 675 170 13
Battering Ram 50 30 105 950 555 330 75 4
Trebuchet 70 45 10 960 1450 630 90 3
Chief 40 50 50 30750 45400 31000 37500 5
Settler 0 80 80 5500 7000 5300 4900 5

Special Features
  • Speed bonus: Fastest units in the game
  • Moderate defense bonus from the Palisade
  • Merchants can carry 750 resources (speed: 24 fields/hour)
  • Double cranny size (raid protection)
  • Expensive siege weapons
  • Cheap settlers

GermaneThe Teutons are the most aggressive tribe. Their troops are notorious and feared for their rage and frenzy when they attack. They move around as a plundering horde, not even afraid of death.

However, they lack the military discipline of the Gauls or Romans which causes them to be weak in speed and defense.

For aggressive and experienced players the Teutons are an excellent choice!


The Teutonic Troops
  Attack power Defense against infantry Defense against cavalry Wood Clay Iron Wheat Speed
Maceman 40 20 5 95 75 40 40 7
Spearman 10 35 60 145 70 85 40 7
Axeman 60 30 30 130 120 170 70 6
Scout 0 10 5 160 100 50 50 9
Paladin 55 100 40 370 270 290 75 10
Teutonic Knight 150 50 75 450 515 480 80 9
Ram 65 30 80 1000 300 350 70 4
Catapult 50 60 10 900 1200 600 60 3
Chieftain 40 60 40 35500 26600 25000 27200 4
Settler 10 80 80 7200 5500 5800 6500 5

Special Features
  • Plunder bonus: enemy crannies only hides 66% of the normal amount in Travian version 2.5 and 3, and 80% of the normal amount in Travian version 3.5.
  • The earth wall is almost indestructible but only gives a minimal defense bonus
  • Merchants can carry 1000 units of resources (speed: 12 fields/hour)
  • Cheap, fast troops which are excellent plunderers
  • Weak defense

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